﻿namespace UnityEditor
{
    using System;
    using System.Runtime.InteropServices;

    [Serializable, StructLayout(LayoutKind.Sequential)]
    internal sealed class ChangesetItem
    {
        public string fullPath;
        public string guid;
        public string assetOperations;
        public int assetIsDir;
        public ChangeFlags changeFlags;
        internal static int Compare(ChangesetItem p1, ChangesetItem p2)
        {
            return string.Compare(p1.fullPath, p2.fullPath, true);
        }
    }
}

